The goal of my thesis project is to design and build a universally accessible computer game.
Universal accessibility means all people, regardless of (dis)ability, can play this game. Specifically, this game is designed for people with visual, auditory, motor, and cognitive disabilities. This game is self-voicing and scalable to accommodate players with all levels of blindness. This game also provides visual cues, captioning, and volume control for players with all levels of deafness. This game only requires one button to play to accommodate players with motor disabilities. This game is completely graphical in nature, using familiar shapes with Web safe colors, to accommodate people with cognitive disabilities. In addition, no design unnecessary design elements are used to avoid distracting the player, and no flickering images or animations are used to avoid causing epileptic seizures. Finally, this game does not require the player to respond is a certain amount of time since some people take longer to make decisions than others.
Designing for universal accessibility also benefits people with situational and technological disabilities and people without disabilities. Situational disabilities are temporary disabilities that occur under normal circumstances. A person working on a computer in a noisy room is not able to hear well and has a situational hearing disability, so this game has volume control. A person using a small cell phone screen in a poorly lit environment cannot see well and has a situational visual disability, so this game is scalable. A person working their notebook computer in a moving subway car during rush hour with inadequate space to move the mouse has a situational motor disability, so this game only requires one button to play. Elderly people might have limited vision, hearing, memory, or motor skills, yet not be considered disabled. People with an old, slow computer and people connecting to the Internet through a cell phone have technological disabilities.
This game can be played over the Internet through a Web site, so it can be accessed from anywhere in the world. This game is built in Macromedia Flash 8 because of this software’s built-in accessibility features and capabilities, as well as the ability to easily integrate the game into an accessible Web site. Most computers have Macromedia’s Flash Player installed, but those who do not can download the player for free. Not only is this game universally accessible, it is free for everyone with an Internet connection. Latency is a non-issue because this is a single player game where the player’s response is not time sensitive. This game can be played using a keyboard, mouse, cell phone, or any assistive technology, as long as the input device has at least one button or switch.
This is a simple memory game. The player is presented with three (3) to nine (9) unique shapes in a particular order. Each shape is a different color and has a different sound attached. The player must remember the position of the shapes, colors, or sounds in the given order. Then, the player randomly shuffles the shapes into new positions. To beat each level, the player must place each shape back into the original order. Once the player completes each level, more shapes appear in order until the maximum number of shapes is reached. The player wins the game by memorizing the last nine shapes and placing them back into the correct order.
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